Industrial illustrators, engineers, and designers lace my  lineage and were the major influence that formed my passion for industrial design.
 During my studies in product design at Art Center College of Design in Pasadena California I was offered an opportunity to work on “Star Trek The Motion Picture”. I jumped at it and there was no looking back. 
 I started as a miniature effects model designer/fabricator and then began to freelance with a number of visual and special effects companies collaborating with film and commercial directors, production designers, and engineers.
 The majority of my career has been spent working with all the major motion picture studios on over 50 feature films providing conceptual design solutions, illustrations and models via traditional and digital mediums with an emphasis on specialty & key prop design.
 Other engaging clients include product design and development of The BodyGuard 9X1-Hdo1, a wearable law enforcement nonlethal defense apparatus for ArmStar Co. in Los Angeles California.
A three year interim developing concepts for "Worlds of Wonder" theme park project in Vienna Austria and four US thoroughbred race track developments for Magna Entertainment inc. in Toronto Canada / Action Design in Los Angeles California.
Sunglass concepts and development of the investment cast titanium frames " X-Metal" project at Oakley inc. in Irvine California.  
Personal Rapid Transit (PRT) vehicle development for Destiny USA a retail and entertainment complex under construction in Syracuse, New York.
Toy design for World of Wonder inc. in Fremont California.